
Grayscale Tweak
The Grayscale Tweak tool gives you the ability to adjust the values of any grayscale that you define in the “Custom Grayscale” input. This it’s useful for any non-procedural grayscale since it offers lots of adjustments for roughness maps or masks.
❇️ New in version 2.0: Ability to work with "Multimask" textures. Now you can use RGBA textures as an input and select which channel you want to use as the grayscale input.
The “Custom Grayscale” input needs to be defined in order to be able to adjust the grayscale
⭐ You can use an Anchor Point as input for the “Custom Grayscale”
Overview
Integration
You can simply drag and drop the SPAT_Grayscale_Tweak from the “Assets” panel to the mask of any layer

Parameters
Regular grayscale setup:
By default the tool uses the "Custom grayscale" mode:

You must define the texture or anchor point that you want to use as "Custom grayscale" in the "Image inputs" section at the bottom of the properties panel:

Multimask setup:
If you change the mode to "Multimask (RGBA)" you'll be able to use any of the RGBA channels of the texture as the custom input:

You must define the texture or anchor point that you want to use as "Custom Multimask (RGBA)" in the "Image inputs" section at the bottom of the properties panel:

Here you can see an example of a multimask:

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